Coin 3 after checkpoint This final coin, near the end of the level, is impossible to grab if you're playing by yourself…unless you have the propeller suit. You'll get 100 points from the first enemy, and 400 points from the second. Picking it up is very easy and very helpful. After climbing up the right side, grab hold of the gate as it moves left and jump from it to the coin. Yoshi the dinosaur teams up with Mario to battle Bowser, who has kidnapped Princess Toadstool once again. Those red Troopas, by the way, are a lot smarter than their green counterparts. If you took the secret route from the mid-castle, you'll find a beanstalk on the world map that leads right into the final castle's tower.
Just be careful of that Goomba down there, for you cannot get the coins if you are small. In the next room, the player can find a power-up in a Hidden Block against the wall to the left. He throws bombs at you and they explode after some seconds. At any rate, stand directly below the ledge containing the coin, then jump straight up and wall-jump off the left wall--as you begin to fall back down after the wall-jump, hold right to land on the small ice block, from which you can then leap to the coin! You should see a strange wall on the left with a crack in it just below one of the boxing enemies. For in-depth strategies and tricks, pick up. Now it's just a matter of getting past that darn water-spewing pipe! Reach it by tilting the right side of the platform up and head inside. Once there, tilt it as far left as you can then look for a hidden block.
Light them all up even the ones on the steps against the wall to score the second Green Star. If you can get him out of your line of sight, you'll notice a suspicious part of the castle wall. While you technically can jump over that, it is very risky. To find it, leap from Yoshi just above the ceiling with the hidden tunnel and dash along the top to the right to find the warp pipe. Hidden Routes World 3: Ghost House This Ghost House contains a secret exit that leads to a cannon on the world map, which will blast you to World 6. Press button B to select a world. Star Coin 3: You'll need to be Shell Mario to get the final coin there's a random item block in the upper-left corner of the room in which you need the power-up.
You'll hand in a hidden area below, containing a door. Did you pick up the second Green Star? While paused, pressing Start will unpause. Climb mountains and cross rivers, and descend into subterranean depths. Unless you just grabbed a Starman, dispose of him by kicking a shell into him or kicking his shell into a pit. Once there, hit the P-Switch to drop down the shaft to a warp pipe. You can either try and ignore this Paratroopa, jump on it repeatedly to get rid of it, or shoot it down with fireballs. That Fire bar, however, will take away your power up or kill you, so be careful.
Now wait for it to move away and drop off the rope--don't worry! As a reward for beating the game, you are now able to play through the game again, with some variations. Then press the A Button to perform a Wall Jump to enter the door. Release to make Mario stand up again. Jump from the bricks to the Cannon. From the Mushroom, follow the trail of regular coins downward. Luckily, you can still make out a faint outline.
Armed with hard shells and even harder hammers, these belligerent brothers are Mario's worst nightmare. Another thing to note is that collecting coins in a powered up mode doubles the number of points. Star Coins: World 7-4 This is our Star Coin guide for World 7-4 in New Super Mario Brothers Wii. Double powerup guarantees you a Penguin Suit. In this situation, it is better to wait for them to be on your platform before you destroy them. Unfortunately, his pattern is irregular, so wait for that split second where he is taking longer than usual to throw and jump on him. Take out the Urchin first by freezing it repeatedly until it hits the ceiling.
In , the game ends. They will help you at the roulette at the end of the level. See the panel on the left side with the number 4 on it? There is a Koopa here as well as three coins. You'll hand in a hidden area below, containing a door. It'll simply spawn a ghost that's better left unbothered. .
Alternate Route after checkpoint This level contains a secret route that will enable you to reach the cannon on the world map, which can blast you to world 8. Star Coin 3 - You need to use the far right green pipe at the end of the level. Look for the second Green Star at the end of this obstacle course, and jump to collect it. Make your way to the second step down, almost reaching the third step. Another Troopa that you can ignore. They take a hold of the game and re-skinned it to create Super Mario Bros.
Hit it to reveal a Double Cherry. Barring that, you can also try hopping from the small platform after the lava geyser recedes and bopping from the flying fire-spitting guy onto the coin, but we don't recommend it. Video Walkthrough 3 - Toad A run of Super Mario Bros 2 from start to finish, played as Toad. Bowser's main attack is spitting fire, but in 6-4, 7-4, and 8-4 he flings hammers as well. It's interesting to note that stomped red Koopa Paratroopas will walk off of platforms, unlike the standard red Koopas. Carefully skim the surface of the water to avoid being blown away by the pipe and either freeze or leap over the Cheep Cheep as he swims toward you to reach it.
Continue hitting the block to create a stack. Lakitu returns if you defeat him, and he never runs out of Spiny Eggs. Worst case scenario, you may take a hit, but as long as you're at least Super Mario, you'll still be able to grab the coin. You'll find the a secret door inside the room with the rope running along the ceiling. Land enemy Stomp: Y Fireball: N Air enemy Stomp: Y Fireball: N Bullet Bill Infesting Worlds 5-1, 5-2, 5-3, 6-3, 7-1, 8-2, 8-3 When touched, the power of the Starman makes Mario invincible for about 30 game seconds. World 5 Boss: Clawgrip He can be hard to defeat, so keep sharp.